public class HomePieceOfFurniture3D extends Object3DBranch
DEFAULT_AMBIENT_COLOR, DEFAULT_COLOR, DEFAULT_MATERIAL, OUTLINE_COLORING_ATTRIBUTES, OUTLINE_LINE_ATTRIBUTES, OUTLINE_POLYGON_ATTRIBUTES
ALLOW_DETACH
ALLOW_CHILDREN_EXTEND, ALLOW_CHILDREN_READ, ALLOW_CHILDREN_WRITE, ALLOW_COLLISION_BOUNDS_READ, ALLOW_COLLISION_BOUNDS_WRITE
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
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HomePieceOfFurniture3D(HomePieceOfFurniture piece,
Home home)
Creates the 3D piece matching the given home
piece . |
HomePieceOfFurniture3D(HomePieceOfFurniture piece,
Home home,
boolean ignoreDrawingMode,
boolean waitModelAndTextureLoadingEnd)
Creates the 3D piece matching the given home
piece . |
Modifier and Type | Method and Description |
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void |
update()
Updates the this branch from the home object.
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getAreaPoints, getAreaPoints, getHomeTextureClone, getMaterial, getShape
cloneNode, compile, detach, pickAll, pickAll, pickAllSorted, pickAllSorted, pickAny, pickAny, pickClosest, pickClosest
addChild, getAllChildren, getAlternateCollisionTarget, getChild, getCollisionBounds, indexOfChild, insertChild, moveTo, numChildren, removeAllChildren, removeChild, removeChild, setAlternateCollisionTarget, setChild, setCollisionBounds
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public HomePieceOfFurniture3D(HomePieceOfFurniture piece, Home home)
piece
.public HomePieceOfFurniture3D(HomePieceOfFurniture piece, Home home, boolean ignoreDrawingMode, boolean waitModelAndTextureLoadingEnd)
piece
.public void update()
Object3DBranch
update
in class Object3DBranch
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Distributed under GNU General Public License